2022-02-18 18:54:07 -05:00
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (C) 2022 The LineageOS Project
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SPDX-License-Identifier: Apache-2.0
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-->
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<resources>
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<!-- Array of light sensor LUX values to define our levels for auto backlight brightness support.
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The N entries of this array define N + 1 control points as follows:
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(1-based arrays)
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Point 1: (0, value[1]): lux <= 0
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Point 2: (level[1], value[2]): 0 < lux <= level[1]
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Point 3: (level[2], value[3]): level[2] < lux <= level[3]
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...
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Point N+1: (level[N], value[N+1]): level[N] < lux
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The control points must be strictly increasing. Each control point
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corresponds to an entry in the brightness backlight values arrays.
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For example, if LUX == level[1] (first element of the levels array)
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then the brightness will be determined by value[2] (second element
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of the brightness values array).
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Spline interpolation is used to determine the auto-brightness
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backlight values for LUX levels between these control points.
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Must be overridden in platform specific overlays -->
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<integer-array name="config_autoBrightnessLevels">
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<item>5</item>
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<item>10</item>
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<item>40</item>
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<item>100</item>
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<item>325</item>
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<item>1250</item>
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<item>3500</item>
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<item>5500</item>
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</integer-array>
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<!-- Array of desired screen brightness in nits corresponding to the lux values
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in the config_autoBrightnessLevels array. As with config_screenBrightnessMinimumNits and
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config_screenBrightnessMaximumNits, the display brightness is defined as the measured
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brightness of an all-white image.
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If this is defined then:
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- config_autoBrightnessLcdBacklightValues should not be defined
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- config_screenBrightnessNits must be defined
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- config_screenBrightnessBacklight must be defined
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This array should have size one greater than the size of the config_autoBrightnessLevels
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array. The brightness values must be non-negative and non-decreasing. This must be
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overridden in platform specific overlays -->
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<array name="config_autoBrightnessDisplayValuesNits">
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<item>5</item>
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<item>12</item>
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<item>24</item>
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<item>95</item>
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<item>111</item>
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<item>149</item>
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<item>192</item>
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<item>252</item>
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<item>500</item>
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</array>
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<!-- An array describing the screen's backlight values corresponding to the brightness
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values in the config_screenBrightnessNits array.
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This array should be equal in size to config_screenBrightnessBacklight. -->
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<integer-array name="config_screenBrightnessBacklight">
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<item>0</item>
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<item>4</item>
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<item>7</item>
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<item>13</item>
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<item>51</item>
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<item>59</item>
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<item>82</item>
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<item>102</item>
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<item>138</item>
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<item>255</item>
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</integer-array>
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<!-- An array of floats describing the screen brightness in nits corresponding to the backlight
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values in the config_screenBrightnessBacklight array. On OLED displays these values
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should be measured with an all white image while the display is in the fully on state.
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Note that this value should *not* reflect the maximum brightness value for any high
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brightness modes but only the maximum brightness value obtainable in a sustainable manner.
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This array should be equal in size to config_screenBrightnessBacklight -->
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<array name="config_screenBrightnessNits">
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<item>0</item>
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<item>5</item>
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<item>12</item>
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<item>24</item>
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<item>95</item>
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<item>111</item>
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<item>149</item>
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<item>192</item>
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<item>252</item>
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<item>500</item>
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</array>
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<!-- The bounding path of the cutout region of the main built-in display.
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Must either be empty if there is no cutout region, or a string that is parsable by
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{@link android.util.PathParser}.
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The path is assumed to be specified in display coordinates with pixel units and in
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the display's native orientation, with the origin of the coordinate system at the
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center top of the display. Optionally, you can append either `@left` or `@right` to the
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end of the path string, in order to change the path origin to either the top left,
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or top right of the display.
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To facilitate writing device-independent emulation overlays, the marker `@dp` can be
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appended after the path string to interpret coordinates in dp instead of px units.
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Note that a physical cutout should be configured in pixels for the best results.
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Example for a 10px x 10px square top-center cutout:
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<string ...>M -5,0 L -5,10 L 5,10 L 5,0 Z</string>
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Example for a 10dp x 10dp square top-center cutout:
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<string ...>M -5,0 L -5,10 L 5,10 L 5,0 Z @dp</string>
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@see https://www.w3.org/TR/SVG/paths.html#PathData
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-->
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<string translatable="false" name="config_mainBuiltInDisplayCutout">M -35,0 L 35,0 L 35,90 L -35,90 Z</string>
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<!-- Indicate whether to allow the device to suspend when the screen is off
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due to the proximity sensor. This resource should only be set to true
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if the sensor HAL correctly handles the proximity sensor as a wake-up source.
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Otherwise, the device may fail to wake out of suspend reliably.
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The default is false. -->
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<bool name="config_suspendWhenScreenOffDueToProximity">true</bool>
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<!-- Whether device supports double tap to wake -->
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<bool name="config_supportDoubleTapWake">true</bool>
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<!-- Power Management: Specifies whether to decouple the auto-suspend state of the
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device from the display on/off state.
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When false, autosuspend_disable() will be called before the display is turned on
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and autosuspend_enable() will be called after the display is turned off.
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This mode provides best compatibility for devices using legacy power management
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features such as early suspend / late resume.
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When true, autosuspend_display() and autosuspend_enable() will be called
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independently of whether the display is being turned on or off. This mode
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enables the power manager to suspend the application processor while the
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display is on.
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This resource should be set to "true" when a doze component has been specified
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to maximize power savings but not all devices support it.
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Refer to autosuspend.h for details.
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-->
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<bool name="config_powerDecoupleAutoSuspendModeFromDisplay">true</bool>
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<!-- Power Management: Specifies whether to decouple the interactive state of the
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device from the display on/off state.
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When false, setInteractive(..., true) will be called before the display is turned on
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and setInteractive(..., false) will be called after the display is turned off.
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This mode provides best compatibility for devices that expect the interactive
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state to be tied to the display state.
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When true, setInteractive(...) will be called independently of whether the display
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is being turned on or off. This mode enables the power manager to reduce
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clocks and disable the touch controller while the display is on.
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This resource should be set to "true" when a doze component has been specified
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to maximize power savings but not all devices support it.
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Refer to power.h for details.
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-->
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<bool name="config_powerDecoupleInteractiveModeFromDisplay">true</bool>
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<!-- List of biometric sensors on the device, in decreasing strength. Consumed by AuthService
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when registering authenticators with BiometricService. Format must be ID:Modality:Strength,
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where: IDs are unique per device, Modality as defined in BiometricAuthenticator.java,
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and Strength as defined in Authenticators.java -->
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<string-array name="config_biometric_sensors" translatable="false" >
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<item>0:2:15</item> <!-- ID0:Fingerprint:Strong -->
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</string-array>
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<!-- Is the notification LED intrusive? Used to decide if there should be a disable option -->
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<bool name="config_intrusiveNotificationLed">true</bool>
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<!-- Screen brightness used to dim the screen when the user activity
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timeout expires. May be less than the minimum allowed brightness setting
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that can be set by the user. -->
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<integer name="config_screenBrightnessDim">4</integer>
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<!-- Minimum screen brightness setting allowed by the power manager.
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The user is forbidden from setting the brightness below this level. -->
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<integer name="config_screenBrightnessSettingMinimum">2</integer>
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<!-- Vibrator pattern for feedback about a long screen/key press -->
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<integer-array name="config_longPressVibePattern">
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<item>0</item>
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<item>67</item>
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</integer-array>
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<!-- Vibrator pattern for feedback about touching a virtual key -->
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<integer-array name="config_virtualKeyVibePattern">
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<item>0</item>
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<item>67</item>
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</integer-array>
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<!-- Vibrator pattern for a very short but reliable vibration for soft keyboard tap -->
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<integer-array name="config_keyboardTapVibePattern">
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<item>0</item>
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<item>30</item>
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</integer-array>
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<!-- Vibrator pattern for feedback about booting with safe mode enabled -->
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<integer-array name="config_safeModeEnabledVibePattern">
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<item>0</item>
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<item>0</item>
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<item>94</item>
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</integer-array>
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<!-- Vibrator pattern for feedback about hitting a scroll barrier -->
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<integer-array name="config_scrollBarrierVibePattern">
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<item>0</item>
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<item>15</item>
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<item>30</item>
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<item>15</item>
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</integer-array>
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<!-- True if the device supports system navigation keys. -->
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<bool name="config_supportSystemNavigationKeys">true</bool>
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<!-- Specify if the fingerprint hardware support gestures-->
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<bool name="config_fingerprintSupportsGestures">true</bool>
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2022-02-20 12:22:08 -05:00
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<!-- ComponentName of a dream to show whenever the system would otherwise have
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gone to sleep. When the PowerManager is asked to go to sleep, it will instead
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try to start this dream if possible. The dream should typically call startDozing()
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to put the display into a low power state and allow the application processor
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to be suspended. When the dream ends, the system will go to sleep as usual.
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Specify the component name or an empty string if none.
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Note that doze dreams are not subject to the same start conditions as ordinary dreams.
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Doze dreams will run whenever the power manager is in a dozing state. -->
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<string name="config_dozeComponent">com.android.systemui/com.android.systemui.doze.DozeService</string>
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<!-- If true, the doze component is not started until after the screen has been
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turned off and the screen off animation has been performed. -->
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<bool name="config_dozeAfterScreenOffByDefault">true</bool>
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<!-- Whether the always on display mode is available. This should only be enabled
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on devices where the display has been tuned to be power efficient in DOZE and/or
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DOZE_SUSPEND states. -->
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<bool name="config_dozeAlwaysOnDisplayAvailable">true</bool>
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<!-- Control whether the always on display mode is enabled by default. This value will be used
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during initialization when the setting is still null. -->
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<bool name="config_dozeAlwaysOnEnabled">false</bool>
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2022-02-20 13:29:56 -05:00
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<!-- Indicates whether device has a power button fingerprint sensor. -->
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<bool name="config_is_powerbutton_fps" translatable="false">true</bool>
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2022-02-02 12:43:25 -05:00
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<!-- The default refresh rate for a given device. Change this value to set a higher default
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refresh rate. If the hardware composer on the device supports display modes with a higher
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refresh rate than the default value specified here, the framework may use those higher
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refresh rate modes if an app chooses one by setting preferredDisplayModeId or calling
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setFrameRate().
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If a non-zero value is set for config_defaultPeakRefreshRate, then
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config_defaultRefreshRate may be set to 0, in which case the value set for
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config_defaultPeakRefreshRate will act as the default frame rate. -->
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<integer name="config_defaultRefreshRate">0</integer>
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<!-- The default peak refresh rate for a given device. Change this value if you want to prevent
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the framework from using higher refresh rates, even if display modes with higher refresh
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rates are available from hardware composer. Only has an effect if the value is
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non-zero. -->
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<integer name="config_defaultPeakRefreshRate">60</integer>
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2022-02-18 18:54:07 -05:00
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</resources>
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