bangkk: fingerprint: Set dim layer zOrder
Requires: I367b2c395aeb8cb7cb9e3cc38eca98477befe007 Change-Id: I881db78186fa9c7b350e79ac4ef90f53ee4cfbcf
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@ -7,6 +7,10 @@
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#include <compositionengine/UdfpsExtension.h>
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#include <compositionengine/UdfpsExtension.h>
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#include <display/drm/sde_drm.h>
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#include <display/drm/sde_drm.h>
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uint32_t getUdfpsDimZOrder(uint32_t z) {
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return z;
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}
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uint32_t getUdfpsZOrder(uint32_t z, bool touched) {
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uint32_t getUdfpsZOrder(uint32_t z, bool touched) {
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if (touched) {
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if (touched) {
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z |= FOD_PRESSED_LAYER_ZORDER;
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z |= FOD_PRESSED_LAYER_ZORDER;
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