dubai: Cleanup overlays
* Correct pixel_pitch * Make AndroidManifest consistent * Fix spacing and newlines * Correct comments * Sort as per AOSP order * Correct array types * Remove overlays that no longer exist: config_scrollBarrierVibePattern physical_volume_up_button_center_screen_location_y physical_volume_down_button_center_screen_location_y system_icons_keyguard_padding_end * Remove overlays that are the same as defaults: config_deviceHardwareKeys config_deviceHardwareWakeKeys config_udfpsColor * Remove overlays that shouldn't be overlaid anymore: quick_qs_offset_height * Move config_showUsbPortAlarm to common Change-Id: I504039ea2646b12a5af6f3c040236459ee7ac772
This commit is contained in:
parent
5ce27d005e
commit
7847b69d59
18 changed files with 204 additions and 252 deletions
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@ -5,5 +5,5 @@
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runtime_resource_overlay {
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name: "FrameworksResDubai",
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vendor: true
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vendor: true,
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}
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@ -5,5 +5,9 @@
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="android.overlay.dubai">
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<overlay android:targetPackage="android" android:isStatic="true" android:priority="600"/>
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<overlay
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android:isStatic="true"
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android:priority="600"
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android:targetPackage="android" />
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</manifest>
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@ -1,10 +1,53 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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SPDX-FileCopyrightText: 2022-2024 The LineageOS Project
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SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
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SPDX-License-Identifier: Apache-2.0
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-->
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<resources>
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<!-- Array of light sensor LUX values to define our levels for auto backlight brightness support.
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<!-- Indicate whether to allow the device to suspend when the screen is off
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due to the proximity sensor. This resource should only be set to true
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if the sensor HAL correctly handles the proximity sensor as a wake-up source.
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Otherwise, the device may fail to wake out of suspend reliably.
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The default is false. -->
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<bool name="config_suspendWhenScreenOffDueToProximity">true</bool>
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<!-- Vibrator pattern for feedback about a long screen/key press -->
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<integer-array name="config_longPressVibePattern">
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<item>0</item>
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<item>67</item>
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</integer-array>
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<!-- Vibrator pattern for feedback about touching a virtual key -->
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<integer-array name="config_virtualKeyVibePattern">
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<item>0</item>
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<item>67</item>
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</integer-array>
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<!-- Vibrator pattern for feedback about booting with safe mode enabled -->
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<integer-array name="config_safeModeEnabledVibePattern">
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<item>0</item>
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<item>0</item>
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<item>94</item>
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</integer-array>
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<!-- Note: This setting is deprecated, please use
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config_screenBrightnessSettingMinimumFloat instead -->
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<integer name="config_screenBrightnessSettingMinimum">2</integer>
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<!-- Stability requirements in milliseconds for accepting a new brightness level. This is used
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for debouncing the light sensor. Different constants are used to debounce the light sensor
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when adapting to brighter or darker environments. This parameter controls how quickly
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brightness changes occur in response to an observed change in light level that exceeds the
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hysteresis threshold. -->
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<integer name="config_autoBrightnessBrighteningLightDebounce">500</integer>
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<integer name="config_autoBrightnessDarkeningLightDebounce">500</integer>
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<!-- Screen brightness used to dim the screen when the user activity
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timeout expires. May be less than the minimum allowed brightness setting
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that can be set by the user. -->
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<integer name="config_screenBrightnessDim">2</integer>
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<!-- Array of light sensor lux values to define our levels for auto backlight brightness support.
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The N entries of this array define N + 1 control points as follows:
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(1-based arrays)
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@ -16,15 +59,15 @@
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The control points must be strictly increasing. Each control point
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corresponds to an entry in the brightness backlight values arrays.
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For example, if LUX == level[1] (first element of the levels array)
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For example, if lux == level[1] (first element of the levels array)
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then the brightness will be determined by value[2] (second element
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of the brightness values array).
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Spline interpolation is used to determine the auto-brightness
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backlight values for LUX levels between these control points.
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backlight values for lux levels between these control points.
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Must be overridden in platform specific overlays -->
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<array name="config_autoBrightnessLevels">
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<integer-array name="config_autoBrightnessLevels">
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<item>2</item>
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<item>4</item>
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<item>5</item>
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@ -35,11 +78,10 @@
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<item>1250</item>
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<item>3500</item>
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<item>5500</item>
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</array>
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</integer-array>
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<!-- Array of desired screen brightness in nits corresponding to the lux values
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in the config_autoBrightnessLevels array. As with config_screenBrightnessMinimumNits and
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config_screenBrightnessMaximumNits, the display brightness is defined as the measured
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in the config_autoBrightnessLevels array. The display brightness is defined as the measured
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brightness of an all-white image.
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If this is defined then:
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This array should have size one greater than the size of the config_autoBrightnessLevels
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array. The brightness values must be non-negative and non-decreasing. This must be
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overridden in platform specific overlays -->
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<array name="config_autoBrightnessDisplayValuesNits">
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<integer-array name="config_autoBrightnessDisplayValuesNits">
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<item>2</item>
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<item>7</item>
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<item>10</item>
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<item>192</item>
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<item>252</item>
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<item>500</item>
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</array>
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</integer-array>
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<!-- An array describing the screen's backlight values corresponding to the brightness
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values in the config_screenBrightnessNits array.
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This array should be equal in size to config_screenBrightnessBacklight. -->
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<array name="config_screenBrightnessBacklight">
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<integer-array name="config_screenBrightnessBacklight">
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<item>0</item>
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<item>1</item>
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<item>4</item>
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<item>98</item>
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<item>129</item>
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<item>255</item>
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</array>
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</integer-array>
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<!-- An array of floats describing the screen brightness in nits corresponding to the backlight
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values in the config_screenBrightnessBacklight array. On OLED displays these values
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brightness modes but only the maximum brightness value obtainable in a sustainable manner.
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This array should be equal in size to config_screenBrightnessBacklight -->
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<array name="config_screenBrightnessNits">
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<integer-array name="config_screenBrightnessNits">
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<item>0</item>
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<item>2</item>
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<item>7</item>
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<item>192</item>
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<item>252</item>
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<item>500</item>
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</array>
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</integer-array>
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<!-- Stability requirements in milliseconds for accepting a new brightness level. This is used
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for debouncing the light sensor. Different constants are used to debounce the light sensor
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when adapting to brighter or darker environments. This parameter controls how quickly
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brightness changes occur in response to an observed change in light level that exceeds the
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hysteresis threshold. -->
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<integer name="config_autoBrightnessBrighteningLightDebounce">500</integer>
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<integer name="config_autoBrightnessDarkeningLightDebounce">500</integer>
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<!-- MMS user agent string -->
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<string name="config_mms_user_agent" translatable="false">motorolaedge30</string>
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<!-- MMS user agent prolfile url -->
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<string name="config_mms_user_agent_profile_url" translatable="false">http://uaprof.motorola.com/phoneconfig/motov1/Profile/motov1.rdf</string>
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<!-- ComponentName of a dream to show whenever the system would otherwise have
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gone to sleep. When the PowerManager is asked to go to sleep, it will instead
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try to start this dream if possible. The dream should typically call startDozing()
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to put the display into a low power state and allow the application processor
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to be suspended. When the dream ends, the system will go to sleep as usual.
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Specify the component name or an empty string if none.
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Note that doze dreams are not subject to the same start conditions as ordinary dreams.
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Doze dreams will run whenever the power manager is in a dozing state. -->
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<string name="config_dozeComponent" translatable="false">com.android.systemui/com.android.systemui.doze.DozeService</string>
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<!-- If true, the doze component is not started until after the screen has been
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turned off and the screen off animation has been performed. -->
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<bool name="config_dozeAfterScreenOffByDefault">true</bool>
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<!-- Type of the double tap sensor. Empty if double tap is not supported. -->
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<string name="config_dozeDoubleTapSensorType" translatable="false">org.lineageos.sensor.double_tap</string>
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<!-- Type of the udfps long press sensor. Empty if long press is not supported. -->
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<string name="config_dozeUdfpsLongPressSensorType" translatable="false">org.lineageos.sensor.udfps</string>
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<!-- Control whether the always on display mode is available. This should only be enabled on
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devices where the display has been tuned to be power efficient in DOZE and/or DOZE_SUSPEND
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states. -->
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<bool name="config_dozeAlwaysOnDisplayAvailable">true</bool>
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<!-- Control whether the always on display mode is enabled by default. This value will be used
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during initialization when the setting is still null. -->
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<bool name="config_dozeAlwaysOnEnabled">false</bool>
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<!-- Power Management: Specifies whether to decouple the auto-suspend state of the
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device from the display on/off state.
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When false, autosuspend_disable() will be called before the display is turned on
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and autosuspend_enable() will be called after the display is turned off.
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This mode provides best compatibility for devices using legacy power management
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features such as early suspend / late resume.
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When true, autosuspend_display() and autosuspend_enable() will be called
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independently of whether the display is being turned on or off. This mode
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enables the power manager to suspend the application processor while the
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display is on.
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This resource should be set to "true" when a doze component has been specified
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to maximize power savings but not all devices support it.
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Refer to autosuspend.h for details.
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-->
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<bool name="config_powerDecoupleAutoSuspendModeFromDisplay">true</bool>
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<!-- Power Management: Specifies whether to decouple the interactive state of the
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device from the display on/off state.
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When false, setInteractive(..., true) will be called before the display is turned on
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and setInteractive(..., false) will be called after the display is turned off.
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This mode provides best compatibility for devices that expect the interactive
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state to be tied to the display state.
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When true, setInteractive(...) will be called independently of whether the display
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is being turned on or off. This mode enables the power manager to reduce
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clocks and disable the touch controller while the display is on.
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This resource should be set to "true" when a doze component has been specified
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to maximize power savings but not all devices support it.
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Refer to power.h for details.
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-->
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<bool name="config_powerDecoupleInteractiveModeFromDisplay">true</bool>
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<!-- The bounding path of the cutout region of the main built-in display.
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Must either be empty if there is no cutout region, or a string that is parsable by
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appended after the path string to interpret coordinates in dp instead of px units.
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Note that a physical cutout should be configured in pixels for the best results.
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If the display supports multiple resolutions, please define the path config based on the
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highest resolution so that it can be scaled correctly in each resolution.
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Example for a 10px x 10px square top-center cutout:
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<string ...>M -5,0 L -5,10 L 5,10 L 5,0 Z</string>
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Example for a 10dp x 10dp square top-center cutout:
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-->
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<bool name="config_fillMainBuiltInDisplayCutout">true</bool>
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<!-- Indicate whether to allow the device to suspend when the screen is off
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due to the proximity sensor. This resource should only be set to true
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if the sensor HAL correctly handles the proximity sensor as a wake-up source.
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Otherwise, the device may fail to wake out of suspend reliably.
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The default is false. -->
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<bool name="config_suspendWhenScreenOffDueToProximity">true</bool>
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<!-- Power Management: Specifies whether to decouple the auto-suspend state of the
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device from the display on/off state.
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When false, autosuspend_disable() will be called before the display is turned on
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and autosuspend_enable() will be called after the display is turned off.
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This mode provides best compatibility for devices using legacy power management
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features such as early suspend / late resume.
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When true, autosuspend_display() and autosuspend_enable() will be called
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independently of whether the display is being turned on or off. This mode
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enables the power manager to suspend the application processor while the
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display is on.
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This resource should be set to "true" when a doze component has been specified
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to maximize power savings but not all devices support it.
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Refer to autosuspend.h for details.
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-->
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<bool name="config_powerDecoupleAutoSuspendModeFromDisplay">true</bool>
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<!-- List of biometric sensors on the device, in decreasing strength. Consumed by AuthService
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when registering authenticators with BiometricService. Format must be ID:Modality:Strength,
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where: IDs are unique per device, Modality as defined in BiometricAuthenticator.java,
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and Strength as defined in Authenticators.java -->
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<array name="config_biometric_sensors" translatable="false" >
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<string-array name="config_biometric_sensors" translatable="false">
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<item>0:2:15</item> <!-- ID0:Fingerprint:Strong -->
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</array>
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<!-- Power Management: Specifies whether to decouple the interactive state of the
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device from the display on/off state.
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|
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When false, setInteractive(..., true) will be called before the display is turned on
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and setInteractive(..., false) will be called after the display is turned off.
|
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This mode provides best compatibility for devices that expect the interactive
|
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state to be tied to the display state.
|
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|
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When true, setInteractive(...) will be called independently of whether the display
|
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is being turned on or off. This mode enables the power manager to reduce
|
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clocks and disable the touch controller while the display is on.
|
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|
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This resource should be set to "true" when a doze component has been specified
|
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to maximize power savings but not all devices support it.
|
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|
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Refer to power.h for details.
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-->
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<bool name="config_powerDecoupleInteractiveModeFromDisplay">true</bool>
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</string-array>
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<!-- The properties of a UDFPS sensor in pixels, in the order listed below: -->
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<integer-array name="config_udfps_sensor_props" translatable="false" >
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<integer-array name="config_udfps_sensor_props" translatable="false">
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<item>540</item> <!-- sensorLocationX -->
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<item>2164</item> <!-- sensorLocationY -->
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<item>91</item> <!-- sensorRadius -->
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</integer-array>
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<!-- Screen brightness used to dim the screen when the user activity
|
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timeout expires. May be less than the minimum allowed brightness setting
|
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that can be set by the user. -->
|
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<integer name="config_screenBrightnessDim">2</integer>
|
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|
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<!-- Minimum screen brightness setting allowed by the power manager.
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The user is forbidden from setting the brightness below this level. -->
|
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<integer name="config_screenBrightnessSettingMinimum">2</integer>
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|
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<!-- Vibrator pattern for feedback about a long screen/key press -->
|
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<array name="config_longPressVibePattern">
|
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<item>0</item>
|
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<item>67</item>
|
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</array>
|
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|
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<!-- Vibrator pattern for feedback about touching a virtual key -->
|
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<array name="config_virtualKeyVibePattern">
|
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<item>0</item>
|
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<item>67</item>
|
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</array>
|
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|
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<!-- Vibrator pattern for feedback about booting with safe mode enabled -->
|
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<array name="config_safeModeEnabledVibePattern">
|
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<item>0</item>
|
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<item>0</item>
|
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<item>94</item>
|
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</array>
|
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|
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<!-- Vibrator pattern for feedback about hitting a scroll barrier -->
|
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<array name="config_scrollBarrierVibePattern">
|
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<item>0</item>
|
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<item>15</item>
|
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<item>30</item>
|
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<item>15</item>
|
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</array>
|
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|
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<!-- ComponentName of a dream to show whenever the system would otherwise have
|
||||
gone to sleep. When the PowerManager is asked to go to sleep, it will instead
|
||||
try to start this dream if possible. The dream should typically call startDozing()
|
||||
to put the display into a low power state and allow the application processor
|
||||
to be suspended. When the dream ends, the system will go to sleep as usual.
|
||||
Specify the component name or an empty string if none.
|
||||
Note that doze dreams are not subject to the same start conditions as ordinary dreams.
|
||||
Doze dreams will run whenever the power manager is in a dozing state. -->
|
||||
<string name="config_dozeComponent">com.android.systemui/com.android.systemui.doze.DozeService</string>
|
||||
|
||||
<!-- If true, the doze component is not started until after the screen has been
|
||||
turned off and the screen off animation has been performed. -->
|
||||
<bool name="config_dozeAfterScreenOffByDefault">true</bool>
|
||||
|
||||
<!-- Whether the always on display mode is available. This should only be enabled
|
||||
on devices where the display has been tuned to be power efficient in DOZE and/or
|
||||
DOZE_SUSPEND states. -->
|
||||
<bool name="config_dozeAlwaysOnDisplayAvailable">true</bool>
|
||||
|
||||
<!-- Control whether the always on display mode is enabled by default. This value will be used
|
||||
during initialization when the setting is still null. -->
|
||||
<bool name="config_dozeAlwaysOnEnabled">false</bool>
|
||||
|
||||
<!-- MMS user agent string -->
|
||||
<string name="config_mms_user_agent" translatable="false">motorolaedge30</string>
|
||||
<!-- MMS user agent profile url -->
|
||||
<string name="config_mms_user_agent_profile_url" translatable="false">http://uaprof.motorola.com/phoneconfig/motov1/Profile/motov1.rdf</string>
|
||||
|
||||
<!-- Type of the double tap sensor. Empty if double tap is not supported. -->
|
||||
<string name="config_dozeDoubleTapSensorType" translatable="false">org.lineageos.sensor.double_tap</string>
|
||||
|
||||
<!-- Type of the udfps long press sensor. Empty if long press is not supported. -->
|
||||
<string name="config_dozeUdfpsLongPressSensorType" translatable="false">org.lineageos.sensor.udfps</string>
|
||||
|
||||
<!-- Whether the device enable the standalone (SA) mode of 5G NR.-->
|
||||
<bool name="config_telephony5gStandalone">true</bool>
|
||||
|
||||
|
|
|
@ -1,21 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022-2024 The LineageOS Project
|
||||
SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources>
|
||||
<!-- Radius of the software rounded corners. -->
|
||||
<dimen name="rounded_corner_radius">95.0px</dimen>
|
||||
|
||||
<!-- Default paddings for content around the corners. -->
|
||||
<dimen name="rounded_corner_content_padding">14dp</dimen>
|
||||
|
||||
<!-- The default height of the status bar used in {@link SystemBarUtils#getStatusBarHeight} to
|
||||
calculate the status bar height. -->
|
||||
<dimen name="status_bar_height_default">28dp</dimen>
|
||||
|
||||
<!-- Height of the status bar in portrait. The height should be
|
||||
Max((status bar content height + waterfall top size), top cutout size) -->
|
||||
<!-- Height of the status bar in portrait.
|
||||
Do not read this dimen directly. Use {@link SystemBarUtils#getStatusBarHeight} instead.
|
||||
-->
|
||||
<dimen name="status_bar_height_portrait">130px</dimen>
|
||||
|
||||
<!-- Height of the status bar in landscape.
|
||||
|
@ -23,8 +18,9 @@
|
|||
-->
|
||||
<dimen name="status_bar_height_landscape">28dp</dimen>
|
||||
|
||||
<!-- Height of area above QQS where battery/time go.
|
||||
Do not read this dimen directly. Use {@link SystemBarUtils#getQuickQsOffsetHeight} instead.
|
||||
-->
|
||||
<dimen name="quick_qs_offset_height">@dimen/status_bar_height_default</dimen>
|
||||
<!-- Default radius of the software rounded corners. -->
|
||||
<dimen name="rounded_corner_radius">95.0px</dimen>
|
||||
|
||||
<!-- Default paddings for content around the corners. -->
|
||||
<dimen name="rounded_corner_content_padding">14dp</dimen>
|
||||
</resources>
|
||||
|
|
|
@ -114,4 +114,4 @@
|
|||
<array name="memory.bandwidths">
|
||||
<value>17</value>
|
||||
</array>
|
||||
</device>
|
||||
</device>
|
||||
|
|
|
@ -1,43 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources>
|
||||
<!-- Hardware keys present on the device, stored as a bit field.
|
||||
This integer should equal the sum of the corresponding value for each
|
||||
of the following keys present:
|
||||
1 - Home
|
||||
2 - Back
|
||||
4 - Menu
|
||||
8 - Assistant (search)
|
||||
16 - App switch
|
||||
32 - Camera
|
||||
64 - Volume rocker
|
||||
For example, a device with Home, Back and Menu keys would set this
|
||||
config to 7. -->
|
||||
<integer name="config_deviceHardwareKeys">64</integer>
|
||||
|
||||
<!-- Hardware keys present on the device with the ability to wake, stored as a bit field.
|
||||
This integer should equal the sum of the corresponding value for each
|
||||
of the following keys present:
|
||||
1 - Home
|
||||
2 - Back
|
||||
4 - Menu
|
||||
8 - Assistant (search)
|
||||
16 - App switch
|
||||
32 - Camera
|
||||
64 - Volume rocker
|
||||
For example, a device with Home, Back and Menu keys would set this
|
||||
config to 7. -->
|
||||
<integer name="config_deviceHardwareWakeKeys">64</integer>
|
||||
|
||||
<!-- Color of the UDFPS pressed view -->
|
||||
<color name="config_udfpsColor">#ffffff</color>
|
||||
|
||||
<!-- Doze: does the double tap sensor need a proximity check? -->
|
||||
<bool name="doze_double_tap_proximity_check">true</bool>
|
||||
|
||||
<!-- Doze: does the long press sensor need a proximity check? -->
|
||||
<bool name="doze_long_press_proximity_check">true</bool>
|
||||
</resources>
|
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources>
|
||||
<!-- Doze: does the double tap sensor need a proximity check? -->
|
||||
<bool name="doze_double_tap_proximity_check">true</bool>
|
||||
|
||||
<!-- Doze: does the long press sensor need a proximity check? -->
|
||||
<bool name="doze_long_press_proximity_check">true</bool>
|
||||
</resources>
|
|
@ -5,5 +5,5 @@
|
|||
|
||||
runtime_resource_overlay {
|
||||
name: "SettingsResDubai",
|
||||
vendor: true
|
||||
vendor: true,
|
||||
}
|
||||
|
|
|
@ -4,7 +4,10 @@
|
|||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
coreApp="true"
|
||||
package="com.android.settings.overlay.dubai">
|
||||
<overlay android:targetPackage="com.android.settings" android:isStatic="true" android:priority="600" />
|
||||
|
||||
<overlay
|
||||
android:isStatic="true"
|
||||
android:priority="600"
|
||||
android:targetPackage="com.android.settings" />
|
||||
</manifest>
|
||||
|
|
|
@ -1,14 +1,12 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022 The LineageOS Project
|
||||
SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2">
|
||||
|
||||
<resources>
|
||||
<!-- Whether to show a preference item for regulatory information in About phone -->
|
||||
<bool name="config_show_regulatory_info">true</bool>
|
||||
|
||||
<!-- The radius of the enrollment progress bar, in dp -->
|
||||
<integer name="config_udfpsEnrollProgressBar">65</integer>
|
||||
|
||||
</resources>
|
||||
|
|
|
@ -4,7 +4,9 @@
|
|||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
coreApp="true"
|
||||
package="com.android.providers.settings.overlay.dubai">
|
||||
<overlay android:targetPackage="com.android.providers.settings" android:isStatic="true" />
|
||||
|
||||
<overlay
|
||||
android:isStatic="true"
|
||||
android:targetPackage="com.android.providers.settings" />
|
||||
</manifest>
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022 The LineageOS Project
|
||||
SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources>
|
|
@ -5,5 +5,5 @@
|
|||
|
||||
runtime_resource_overlay {
|
||||
name: "SystemUIResDubai",
|
||||
vendor: true
|
||||
vendor: true,
|
||||
}
|
||||
|
|
|
@ -4,7 +4,9 @@
|
|||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
|
||||
coreApp="true"
|
||||
package="com.android.systemui.overlay.dubai">
|
||||
<overlay android:targetPackage="com.android.systemui" android:isStatic="true" />
|
||||
|
||||
<overlay
|
||||
android:isStatic="true"
|
||||
android:targetPackage="com.android.systemui" />
|
||||
</manifest>
|
||||
|
|
|
@ -1,34 +1,28 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022-2024 The LineageOS Project
|
||||
SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources xmlns:xliff="urn:oasis:names:tc:xliff:document:1.2">
|
||||
|
||||
<resources>
|
||||
<!-- A path similar to frameworks/base/core/res/res/values/config.xml
|
||||
config_mainBuiltInDisplayCutout that describes a path larger than the exact path of a display
|
||||
cutout. If present as well as config_enableDisplayCutoutProtection is set to true, then
|
||||
SystemUI will draw this "protection path" instead of the display cutout path that is normally
|
||||
used for anti-aliasing.
|
||||
config_mainBuiltInDisplayCutout that describes a path larger than the exact path of a outer
|
||||
display cutout. If present as well as config_enableDisplayCutoutProtection is set to true,
|
||||
then SystemUI will draw this "protection path" instead of the display cutout path that is
|
||||
normally used for anti-aliasing.
|
||||
|
||||
This path will only be drawn when the front-facing camera turns on, otherwise the main
|
||||
DisplayCutout path will be rendered
|
||||
-->
|
||||
<string translatable="false" name="config_frontBuiltInDisplayCutoutProtection">
|
||||
<string name="config_frontBuiltInDisplayCutoutProtection" translatable="false">
|
||||
M 498.5,65
|
||||
a 41.5,41.5 0 1 0 83,0
|
||||
a 41.5,41.5 0 1 0 -83,0
|
||||
Z
|
||||
</string>
|
||||
|
||||
<!-- ID for the camera that needs extra protection -->
|
||||
<string translatable="false" name="config_protectedCameraId">1</string>
|
||||
<!-- ID for the camera of outer display that needs extra protection -->
|
||||
<string name="config_protectedCameraId" translatable="false">1</string>
|
||||
|
||||
<!-- Flag to turn on the rendering of the above path or not -->
|
||||
<bool name="config_enableDisplayCutoutProtection">true</bool>
|
||||
|
||||
<!-- Microns/ums (1000 um = 1mm) per pixel for the given device. If unspecified, UI that
|
||||
relies on this value will not be sized correctly. -->
|
||||
<item name="pixel_pitch" format="float" type="dimen">48.3</item>
|
||||
|
||||
</resources>
|
||||
|
|
|
@ -1,16 +1,16 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022-2024 The LineageOS Project
|
||||
SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources>
|
||||
<!-- the padding on the start of the statusbar -->
|
||||
<dimen name="status_bar_padding_start">20.0dip</dimen>
|
||||
|
||||
<!-- The padding on the end of the statusbar -->
|
||||
<!-- the padding on the end of the statusbar -->
|
||||
<dimen name="status_bar_padding_end">7.0dip</dimen>
|
||||
|
||||
<!-- The padding on the top of the statusbar (usually 0) -->
|
||||
<!-- the padding on the top of the statusbar (usually 0) -->
|
||||
<dimen name="status_bar_padding_top">20.0px</dimen>
|
||||
|
||||
<!-- Height of the status bar header bar when on Keyguard -->
|
||||
|
@ -19,19 +19,17 @@
|
|||
<!-- Margin on the left side of the carrier text on Keyguard -->
|
||||
<dimen name="keyguard_carrier_text_margin">4dp</dimen>
|
||||
|
||||
<!-- Margin on the right side of the system icon group on Keyguard. -->
|
||||
<dimen name="system_icons_keyguard_padding_end">10.0px</dimen>
|
||||
|
||||
<!-- Bottom margin size when fingerprint in display is active -->
|
||||
<dimen name="keyguard_indication_margin_bottom">15dp</dimen>
|
||||
|
||||
<!-- Location on the screen of the center of the physical power button. -->
|
||||
<dimen name="physical_power_button_center_screen_location_y">1000.0px</dimen>
|
||||
|
||||
<!-- Location on the screen of the center of the physical volume up/down buttons. -->
|
||||
<dimen name="physical_volume_up_button_center_screen_location_y">600.0px</dimen>
|
||||
<dimen name="physical_volume_down_button_center_screen_location_y">760.0px</dimen>
|
||||
|
||||
<!-- Total minimum padding to enforce to ensure that the dot can always show -->
|
||||
<dimen name="ongoing_appops_dot_min_padding">14dp</dimen>
|
||||
|
||||
<!-- Location on the screen of the center of the physical power button. This is a reasonable
|
||||
default that should be overridden by device-specific overlays. -->
|
||||
<dimen name="physical_power_button_center_screen_location_y">1000.0px</dimen>
|
||||
|
||||
<!-- Microns/ums (1000 um = 1mm) per pixel for the given device. If unspecified, UI that
|
||||
relies on this value will not be sized correctly. -->
|
||||
<item format="float" name="pixel_pitch" type="dimen">62.73</item>
|
||||
</resources>
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2022 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources>
|
||||
<integer name="config_showUsbPortAlarm">1</integer>
|
||||
</resources>
|
|
@ -1,11 +1,9 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
SPDX-FileCopyrightText: 2021 The LineageOS Project
|
||||
SPDX-FileCopyrightText: 2022-2025 The LineageOS Project
|
||||
SPDX-License-Identifier: Apache-2.0
|
||||
-->
|
||||
<resources>
|
||||
|
||||
<!-- Default access point SSID used for tethering -->
|
||||
<!-- Do not translate. Default access point SSID used for tethering -->
|
||||
<string name="wifi_tether_configure_ssid_default" translatable="false">motorola edge 30</string>
|
||||
|
||||
</resources>
|
||||
|
|
Loading…
Reference in a new issue