sched: Improve latencies and throughput

Make the idle balancer more agressive, to improve a
x264 encoding workload provided by Jason Garrett-Glaser:

 NEXT_BUDDY NO_LB_BIAS
 encoded 600 frames, 252.82 fps, 22096.60 kb/s
 encoded 600 frames, 250.69 fps, 22096.60 kb/s
 encoded 600 frames, 245.76 fps, 22096.60 kb/s

 NO_NEXT_BUDDY LB_BIAS
 encoded 600 frames, 344.44 fps, 22096.60 kb/s
 encoded 600 frames, 346.66 fps, 22096.60 kb/s
 encoded 600 frames, 352.59 fps, 22096.60 kb/s

 NO_NEXT_BUDDY NO_LB_BIAS
 encoded 600 frames, 425.75 fps, 22096.60 kb/s
 encoded 600 frames, 425.45 fps, 22096.60 kb/s
 encoded 600 frames, 422.49 fps, 22096.60 kb/s

Peter pointed out that this is better done via newidle_idx,
not via LB_BIAS, newidle balancing should look for where
there is load _now_, not where there was load 2 ticks ago.

Worst-case latencies are improved as well as no buddies
means less vruntime spread. (as per prior lkml discussions)

This change improves kbuild-peak parallelism as well.

Reported-by: Jason Garrett-Glaser <[email protected]>
Signed-off-by: Mike Galbraith <[email protected]>
Signed-off-by: Peter Zijlstra <[email protected]>
LKML-Reference: <[email protected]>
Signed-off-by: Ingo Molnar <[email protected]>
This commit is contained in:
Mike Galbraith 2009-09-15 15:07:03 +02:00 • committed by Ingo Molnar
commit 0ec9fab3d1
6 changed files with 9 additions and 9 deletions

View file

@ -57,7 +57,7 @@ static inline int pcibus_to_node(struct pci_bus *bus)
.cache_nice_tries = 1, \
.busy_idx = 3, \
.idle_idx = 1, \
.newidle_idx = 2, \
.newidle_idx = 0, \
.wake_idx = 0, \
.flags = SD_LOAD_BALANCE \
| SD_BALANCE_EXEC \