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[PATCH] ps3: Virtual Frame Buffer Driver
Add the PS3 Virtual Frame Buffer Driver. As the actual graphics hardware cannot be accessed directly by Linux, ps3fb uses a virtual frame buffer in main memory. The actual screen image is copied to graphics memory by the GPU on every vertical blank, by making a hypervisor call. Signed-off-by: Geert Uytterhoeven <[email protected]> Cc: James Simmons <[email protected]> Cc: Benjamin Herrenschmidt <[email protected]> Cc: Paul Mackerras <[email protected]> Signed-off-by: Andrew Morton <[email protected]> Signed-off-by: Linus Torvalds <[email protected]>
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@ -1598,6 +1598,26 @@ config FB_IBM_GXT4500
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Say Y here to enable support for the IBM GXT4500P display
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adaptor, found on some IBM System P (pSeries) machines.
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config FB_PS3
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bool "PS3 GPU framebuffer driver"
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depends on FB && PPC_PS3
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select PS3_PS3AV
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select FB_CFB_FILLRECT
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select FB_CFB_COPYAREA
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select FB_CFB_IMAGEBLIT
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---help---
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Include support for the virtual frame buffer in the PS3 platform.
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config FB_PS3_DEFAULT_SIZE_M
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int "PS3 default frame buffer size (in MiB)"
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depends on FB_PS3
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default 18
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---help---
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This is the default size (in MiB) of the virtual frame buffer in
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the PS3.
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The default value can be overridden on the kernel command line
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using the "ps3fb" option (e.g. "ps3fb=9M");
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config FB_VIRTUAL
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tristate "Virtual Frame Buffer support (ONLY FOR TESTING!)"
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depends on FB
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@ -97,6 +97,7 @@ obj-$(CONFIG_FB_S3C2410) += s3c2410fb.o
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obj-$(CONFIG_FB_PNX4008_DUM) += pnx4008/
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obj-$(CONFIG_FB_PNX4008_DUM_RGB) += pnx4008/
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obj-$(CONFIG_FB_IBM_GXT4500) += gxt4500.o
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obj-$(CONFIG_FB_PS3) += ps3fb.o
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# Platform or fallback drivers go here
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obj-$(CONFIG_FB_VESA) += vesafb.o
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1229
drivers/video/ps3fb.c
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1229
drivers/video/ps3fb.c
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