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coallocate socket_wq with socket itself
socket->wq is assign-once, set when we are initializing both struct socket it's in and struct socket_wq it points to. As the matter of fact, the only reason for separate allocation was the ability to RCU-delay freeing of socket_wq. RCU-delaying the freeing of socket itself gets rid of that need, so we can just fold struct socket_wq into the end of struct socket and simplify the life both for sock_alloc_inode() (one allocation instead of two) and for tun/tap oddballs, where we used to embed struct socket and struct socket_wq into the same structure (now - embedding just the struct socket). Note that reference to struct socket_wq in struct sock does remain a reference - that's unchanged. Signed-off-by: Al Viro <[email protected]> Signed-off-by: David S. Miller <[email protected]>
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7 changed files with 15 additions and 28 deletions
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@ -1822,7 +1822,7 @@ static inline void sock_graft(struct sock *sk, struct socket *parent)
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{
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WARN_ON(parent->sk);
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write_lock_bh(&sk->sk_callback_lock);
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rcu_assign_pointer(sk->sk_wq, parent->wq);
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rcu_assign_pointer(sk->sk_wq, &parent->wq);
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parent->sk = sk;
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sk_set_socket(sk, parent);
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sk->sk_uid = SOCK_INODE(parent)->i_uid;
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@ -2100,7 +2100,7 @@ static inline void sock_poll_wait(struct file *filp, struct socket *sock,
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poll_table *p)
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{
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if (!poll_does_not_wait(p)) {
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poll_wait(filp, &sock->wq->wait, p);
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poll_wait(filp, &sock->wq.wait, p);
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/* We need to be sure we are in sync with the
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* socket flags modification.
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*
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