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[media] media: Entity use count
Due to the wide differences between drivers regarding power management needs, the media controller does not implement power management. However, the media_entity structure includes a use_count field that media drivers can use to track the number of users of every entity for power management needs. The use_count field is owned by media drivers and must not be touched by entity drivers. Access to the field must be protected by the media device graph_mutex lock. Signed-off-by: Laurent Pinchart <[email protected]> Acked-by: Hans Verkuil <[email protected]> Signed-off-by: Mauro Carvalho Chehab <[email protected]>
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@ -25,6 +25,7 @@
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#include <linux/device.h>
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#include <linux/list.h>
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#include <linux/mutex.h>
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#include <linux/spinlock.h>
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#include <media/media-devnode.h>
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@ -42,6 +43,7 @@
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* @entity_id: ID of the next entity to be registered
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* @entities: List of registered entities
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* @lock: Entities list lock
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* @graph_mutex: Entities graph operation lock
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*
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* This structure represents an abstract high-level media device. It allows easy
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* access to entities and provides basic media device-level support. The
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@ -69,6 +71,8 @@ struct media_device {
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/* Protects the entities list */
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spinlock_t lock;
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/* Serializes graph operations. */
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struct mutex graph_mutex;
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};
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/* media_devnode to media_device */
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@ -81,6 +81,12 @@ struct media_entity {
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struct media_pad *pads; /* Pads array (num_pads elements) */
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struct media_link *links; /* Links array (max_links elements)*/
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/* Reference counts must never be negative, but are signed integers on
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* purpose: a simple WARN_ON(<0) check can be used to detect reference
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* count bugs that would make them negative.
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*/
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int use_count; /* Use count for the entity. */
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union {
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/* Node specifications */
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struct {
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@ -129,6 +135,9 @@ void media_entity_cleanup(struct media_entity *entity);
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int media_entity_create_link(struct media_entity *source, u16 source_pad,
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struct media_entity *sink, u16 sink_pad, u32 flags);
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struct media_entity *media_entity_get(struct media_entity *entity);
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void media_entity_put(struct media_entity *entity);
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void media_entity_graph_walk_start(struct media_entity_graph *graph,
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struct media_entity *entity);
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struct media_entity *
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