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acpi: tie ACPI backlight devices to PCI devices if possible
Dual-GPU machines may provide more than one ACPI backlight interface. Tie the backlight device to the GPU in order to allow userspace to identify the correct interface. Signed-off-by: Matthew Garrett <[email protected]> Cc: Richard Purdie <[email protected]> Cc: Chris Wilson <[email protected]> Cc: David Airlie <[email protected]> Cc: Alex Deucher <[email protected]> Cc: Ben Skeggs <[email protected]> Cc: Zhang Rui <[email protected]> Cc: Len Brown <[email protected]> Cc: Jesse Barnes <[email protected]> Tested-by: Sedat Dilek <[email protected]> Signed-off-by: Andrew Morton <[email protected]> Signed-off-by: Linus Torvalds <[email protected]>
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1 changed files with 14 additions and 1 deletions
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@ -782,6 +782,9 @@ static void acpi_video_device_find_cap(struct acpi_video_device *device)
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if (acpi_video_backlight_support()) {
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struct backlight_properties props;
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struct pci_dev *pdev;
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acpi_handle acpi_parent;
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struct device *parent = NULL;
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int result;
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static int count = 0;
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char *name;
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@ -794,10 +797,20 @@ static void acpi_video_device_find_cap(struct acpi_video_device *device)
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return;
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count++;
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acpi_get_parent(device->dev->handle, &acpi_parent);
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pdev = acpi_get_pci_dev(acpi_parent);
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if (pdev) {
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parent = &pdev->dev;
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pci_dev_put(pdev);
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}
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memset(&props, 0, sizeof(struct backlight_properties));
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props.type = BACKLIGHT_FIRMWARE;
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props.max_brightness = device->brightness->count - 3;
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device->backlight = backlight_device_register(name, NULL, device,
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device->backlight = backlight_device_register(name,
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parent,
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device,
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&acpi_backlight_ops,
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&props);
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kfree(name);
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