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docs conversion for v5.3-rc1
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@ -187,7 +187,7 @@ the hardware. Thus, in a VGA console::
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Assuming the VGA driver can be unloaded, one must first unbind the VGA driver
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from the console layer before unloading the driver. The VGA driver cannot be
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unloaded if it is still bound to the console layer. (See
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Documentation/console/console.txt for more information).
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Documentation/driver-api/console.rst for more information).
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This is more complicated in the case of the framebuffer console (fbcon),
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because fbcon is an intermediate layer between the console and the drivers::
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@ -204,7 +204,7 @@ fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from
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fbcon.
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So, how do we unbind fbcon from the console? Part of the answer is in
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Documentation/console/console.txt. To summarize:
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Documentation/driver-api/console.rst. To summarize:
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Echo a value to the bind file that represents the framebuffer console
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driver. So assuming vtcon1 represents fbcon, then::
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@ -1,4 +1,4 @@
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:orphan:
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.. SPDX-License-Identifier: GPL-2.0
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============
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Frame Buffer
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@ -30,7 +30,7 @@ How to use it?
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==============
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Switching modes is done using the vga=... boot parameter. Read
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Documentation/svga.txt for details.
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Documentation/admin-guide/svga.rst for details.
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You should compile in both vgacon (for text mode) and vesafb (for
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graphics mode). Which of them takes over the console depends on
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