ps3fb/vram: Extract common GPU stuff into <asm/ps3gpu.h>

Signed-off-by: Geert Uytterhoeven <[email protected]>
Cc: [email protected]
Cc: Jim Paris <[email protected]>
Cc: Jens Axboe <[email protected]>
Signed-off-by: Benjamin Herrenschmidt <[email protected]>
This commit is contained in:
Geert Uytterhoeven 2009-06-10 04:38:48 +00:00 • committed by Benjamin Herrenschmidt
commit d3352c9f1e
6 changed files with 110 additions and 68 deletions

View file

@ -37,21 +37,11 @@
#include <asm/ps3av.h>
#include <asm/ps3fb.h>
#include <asm/ps3.h>
#include <asm/ps3gpu.h>
#define DEVICE_NAME "ps3fb"
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC 0x101
#define L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP 0x102
#define L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP 0x600
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT 0x601
#define L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT_SYNC 0x602
#define L1GPU_FB_BLIT_WAIT_FOR_COMPLETION (1ULL << 32)
#define L1GPU_DISPLAY_SYNC_HSYNC 1
#define L1GPU_DISPLAY_SYNC_VSYNC 2
#define GPU_CMD_BUF_SIZE (2 * 1024 * 1024)
#define GPU_FB_START (64 * 1024)
#define GPU_IOIF (0x0d000000UL)
@ -463,33 +453,27 @@ static void ps3fb_sync_image(struct device *dev, u64 frame_offset,
src_offset += GPU_FB_START;
mutex_lock(&ps3_gpu_mutex);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT,
dst_offset, GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
status = lv1_gpu_fb_blit(ps3fb.context_handle, dst_offset,
GPU_IOIF + src_offset,
L1GPU_FB_BLIT_WAIT_FOR_COMPLETION |
(width << 16) | height,
line_length);
mutex_unlock(&ps3_gpu_mutex);
if (status)
dev_err(dev,
"%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_fb_blit failed: %d\n", __func__,
status);
#ifdef HEAD_A
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
0, frame_offset, 0, 0);
status = lv1_gpu_display_flip(ps3fb.context_handle, 0, frame_offset);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
status);
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP,
1, frame_offset, 0, 0);
status = lv1_gpu_display_flip(ps3fb.context_handle, 1, frame_offset);
if (status)
dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n",
__func__, status);
dev_err(dev, "%s: lv1_gpu_display_flip failed: %d\n", __func__,
status);
#endif
}
@ -1020,27 +1004,18 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
init_waitqueue_head(&ps3fb.wait_vsync);
#ifdef HEAD_A
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
0, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
status = lv1_gpu_display_sync(0x0, 0, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
}
#endif
#ifdef HEAD_B
status = lv1_gpu_context_attribute(0x0,
L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_SYNC,
1, L1GPU_DISPLAY_SYNC_VSYNC, 0, 0);
status = lv1_gpu_display_sync(0x0, 1, L1GPU_DISPLAY_SYNC_VSYNC);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute DISPLAY_SYNC failed: "
"%d\n",
dev_err(&dev->core, "%s: lv1_gpu_display_sync failed: %d\n",
__func__, status);
retval = -ENODEV;
goto err_close_device;
@ -1070,7 +1045,7 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
&lpar_reports, &lpar_reports_size);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute failed: %d\n", __func__,
"%s: lv1_gpu_context_allocate failed: %d\n", __func__,
status);
goto err_gpu_memory_free;
}
@ -1137,13 +1112,10 @@ static int __devinit ps3fb_probe(struct ps3_system_bus_device *dev)
ps3fb_videomemory.address, GPU_IOIF, xdr_lpar,
ps3fb_videomemory.size);
status = lv1_gpu_context_attribute(ps3fb.context_handle,
L1GPU_CONTEXT_ATTRIBUTE_FB_SETUP,
xdr_lpar, GPU_CMD_BUF_SIZE,
GPU_IOIF, 0);
status = lv1_gpu_fb_setup(ps3fb.context_handle, xdr_lpar,
GPU_CMD_BUF_SIZE, GPU_IOIF);
if (status) {
dev_err(&dev->core,
"%s: lv1_gpu_context_attribute FB_SETUP failed: %d\n",
dev_err(&dev->core, "%s: lv1_gpu_fb_setup failed: %d\n",
__func__, status);
retval = -ENXIO;
goto err_context_unmap;