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[media] media: Amend media graph walk API by init and cleanup functions
Add media_entity_graph_walk_init() and media_entity_graph_walk_cleanup() functions in order to dynamically allocate memory for the graph. This is not done in media_entity_graph_walk_start() as there are situations where e.g. correct error handling, that itself may not fail, requires successful graph walk. Signed-off-by: Sakari Ailus <[email protected]> Signed-off-by: Mauro Carvalho Chehab <[email protected]>
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2 changed files with 39 additions and 5 deletions
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@ -699,6 +699,10 @@ struct media_pad *media_entity_remote_pad(struct media_pad *pad);
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*/
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struct media_entity *media_entity_get(struct media_entity *entity);
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__must_check int media_entity_graph_walk_init(
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struct media_entity_graph *graph, struct media_device *mdev);
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void media_entity_graph_walk_cleanup(struct media_entity_graph *graph);
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/**
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* media_entity_put - Release the reference to the parent module
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*
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@ -715,13 +719,16 @@ void media_entity_put(struct media_entity *entity);
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* @graph: Media graph structure that will be used to walk the graph
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* @entity: Starting entity
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*
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* This function initializes the graph traversal structure to walk the entities
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* graph starting at the given entity. The traversal structure must not be
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* modified by the caller during graph traversal. When done the structure can
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* safely be freed.
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* Before using this function, media_entity_graph_walk_init() must be
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* used to allocate resources used for walking the graph. This
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* function initializes the graph traversal structure to walk the
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* entities graph starting at the given entity. The traversal
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* structure must not be modified by the caller during graph
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* traversal. After the graph walk, the resources must be released
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* using media_entity_graph_walk_cleanup().
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*/
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void media_entity_graph_walk_start(struct media_entity_graph *graph,
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struct media_entity *entity);
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struct media_entity *entity);
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/**
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* media_entity_graph_walk_next - Get the next entity in the graph
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