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drm/tilcdc: Add timeout wait for palette loading to complete
Add timeout wait for palette loadind to complete. We do not want to hang forever if palette loaded interrupt does not arrive for some reason. Signed-off-by: Jyri Sarha <[email protected]> Tested-by: Bartosz Golaszewski <[email protected]>
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1 changed files with 5 additions and 1 deletions
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@ -125,6 +125,7 @@ static void tilcdc_crtc_load_palette(struct drm_crtc *crtc)
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struct tilcdc_crtc *tilcdc_crtc = to_tilcdc_crtc(crtc);
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struct drm_device *dev = crtc->dev;
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struct tilcdc_drm_private *priv = dev->dev_private;
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int ret;
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dma_fb_base = tilcdc_read(dev, LCDC_DMA_FB_BASE_ADDR_0_REG);
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dma_fb_ceiling = tilcdc_read(dev, LCDC_DMA_FB_CEILING_ADDR_0_REG);
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@ -152,7 +153,10 @@ static void tilcdc_crtc_load_palette(struct drm_crtc *crtc)
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tilcdc_clear_irqstatus(dev, 0xffffffff);
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tilcdc_set(dev, LCDC_RASTER_CTRL_REG, LCDC_RASTER_ENABLE);
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wait_for_completion(&tilcdc_crtc->palette_loaded);
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ret = wait_for_completion_timeout(&tilcdc_crtc->palette_loaded,
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msecs_to_jiffies(50));
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if (ret == 0)
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dev_err(dev->dev, "%s: Palette loading timeout", __func__);
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/* Disable LCDC DMA and DMA Palette Loaded Interrupt. */
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tilcdc_clear(dev, LCDC_RASTER_CTRL_REG, LCDC_RASTER_ENABLE);
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