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Code did not handle projected 2d and depth coordinates, meaning potentially set 3d or cube special handling might stick. (Not sure what depth coord actually does, but I guess handling it like a normal coordinate is the right thing to do.) Might be related to https://bugs.freedesktop.org/show_bug.cgi?id=26428 Signed-off-by: sroland@vmware.com Signed-off-by: Alex Deucher <alexdeucher@gmail.com> Cc: stable <stable@kernel.org> Signed-off-by: Dave Airlie <airlied@redhat.com> |
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