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dre: Use phase offsets as duration

In Android R, the SurfaceFlinger calculate phase offsets
based on duration. Adopt the new way of specifying
phase offsets to SurfaceFlinger.

Bug: 158464992
Test: scrolling, app launching/closing, playing video
Change-Id: Ia717f5c0075b6adaedaf20dd6be689737edc1415
This commit is contained in:
tangrobin 2020-06-08 23:11:12 +08:00 committed by Nick Reuter
commit ac5ca75997

View file

@ -119,12 +119,15 @@ vendor.gatekeeper.disable_spu=true
# Graphics
debug.sf.disable_client_composition_cache=1
debug.sf.early.sf.duration=21000000
debug.sf.early.app.duration=16500000
debug.sf.earlyGl.app.duration=21000000
debug.sf.earlyGl.sf.duration=13500000
debug.sf.enable_gl_backpressure=1
debug.sf.high_fps_early_gl_phase_offset_ns=-2000000
debug.sf.high_fps_early_phase_offset_ns=-4000000
debug.sf.high_fps_late_app_phase_offset_ns=1000000
debug.sf.high_fps_late_sf_phase_offset_ns=-2000000
debug.sf.latch_unsignaled=1
debug.sf.late.app.duration=20500000
debug.sf.late.sf.duration=10500000
debug.sf.use_phase_offsets_as_durations=1
ro.hardware.egl=adreno
ro.hardware.vulkan=adreno
ro.opengles.version=196610