dre: Use phase offsets as duration
In Android R, the SurfaceFlinger calculate phase offsets based on duration. Adopt the new way of specifying phase offsets to SurfaceFlinger. Bug: 158464992 Test: scrolling, app launching/closing, playing video Change-Id: Ia717f5c0075b6adaedaf20dd6be689737edc1415
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1 changed files with 7 additions and 4 deletions
11
vendor.prop
11
vendor.prop
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@ -119,12 +119,15 @@ vendor.gatekeeper.disable_spu=true
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# Graphics
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debug.sf.disable_client_composition_cache=1
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debug.sf.early.sf.duration=21000000
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debug.sf.early.app.duration=16500000
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debug.sf.earlyGl.app.duration=21000000
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debug.sf.earlyGl.sf.duration=13500000
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debug.sf.enable_gl_backpressure=1
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debug.sf.high_fps_early_gl_phase_offset_ns=-2000000
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debug.sf.high_fps_early_phase_offset_ns=-4000000
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debug.sf.high_fps_late_app_phase_offset_ns=1000000
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debug.sf.high_fps_late_sf_phase_offset_ns=-2000000
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debug.sf.latch_unsignaled=1
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debug.sf.late.app.duration=20500000
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debug.sf.late.sf.duration=10500000
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debug.sf.use_phase_offsets_as_durations=1
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ro.hardware.egl=adreno
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ro.hardware.vulkan=adreno
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ro.opengles.version=196610
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